Sephiria weapons: all weapons and upgrade paths
A clean comparison of Sephiria's six weapon families, their combat roles, and the upgrade questions worth checking before a run.
A clean comparison of Sephiria's six weapon families, their combat roles, and the upgrade questions worth checking before a run.
5 sources · reference table included · video walkthrough
Six families, different decisions
The official store page confirms six distinct weapons and more than fifty unique upgrades per weapon. That makes the weapon choice a route decision, not a cosmetic loadout choice.
Compare range, recovery, dash behavior, special attack timing, and the kind of artifact effects the weapon can use consistently. Raw damage alone does not explain why a weapon feels safe or awkward.
Read the upgrade tree
The Steam Community guide recommends using the in-game Journal to inspect unlocked artifacts, tablets, weapons, and upgrades before committing to a build. Use that journal as the primary reference, then record the exact upgrade name and version on the Wiki.
The old community guide contains useful mechanics notes but is explicitly based on pre-1.0 versions. Treat its numbers as historical until re-tested.
Weapon page checklist
Every weapon page should answer four questions: how it attacks, what its safe range is, which upgrades define its route, and which artifacts or tablets are common partners. Add a short demo video only when the version is clearly labeled.
Compare weapons by job
Use four questions when testing a weapon: how safely does it start an encounter, how quickly can it recover, how much space does its special attack control, and what happens when enemies surround you? A weapon can be slower and still be the better answer if it creates a reliable punish window.
Capture the normal attack, dash, and special attack separately. Treat the upgrade path as a change in job, not merely a bigger number.
A current weapon test
Run the same weapon through one normal room, one dense room, and one boss attempt. Note the first upgrade that changes the route, the artifact that made the largest difference, and the moment the weapon stopped feeling safe.
The Journal is the right place to verify names and branches. Link a screenshot when a page claims an unlock or a specific evolution.
What resets after a run
Artifacts, tablets, and the upgrade package you assemble during a descent are run-local. Your permanent progress is the knowledge you keep, plus the talent and inscription choices you have actually unlocked. That distinction matters when a video shows a powerful interaction: it may be a perfect run state, not an account-level unlock.
When recording a weapon test, keep two notes. First, identify the base branch and permanent prerequisites. Then list the run-local upgrade, artifact, tablet, difficulty, and chapter. This prevents a reader from treating a temporary spike as a permanent weapon property.
The six weapon branches at a glance
Steam confirms six weapons. The playstyle labels below help with the first three-run test; they are not a balance ranking.
| Branch | Practical job | First thing to test |
|---|---|---|
| Sword & Shield | Close range with a defensive answer | Block or parry recovery before taking a damage fork. |
| Greatsword | Committed hits and stagger windows | Whether one heavy punish leaves a safe exit. |
| Dagger | Rapid close-range uptime | Entry, exit, and contact-risk recovery. |
| Blade / Katana | Melee timing and alternating actions | Normal-to-special rhythm before chasing combo damage. |
| Crossbow | Ranged pressure and firing lanes | Reload timing when enemies close the distance. |
| Staff | Mid-range spell, control, and support | Resource loop and one answer for a crowded room. |
Use this guide in a run
- 01Learn the base job
Test normal attack, dash, and special attack before judging the branch.
- 02Read the first fork
Record the upgrade that changes the weapon's job, range, or resource flow.
- 03Compare the danger room
Use the room where you usually lose as the deciding test, not a perfect showcase.
- 04Save the proof
Capture the current Journal name and a short run clip before publishing a tier claim.
Before you commit to this route
- Test normal attack, dash, and special attack separately
- Record safe range and recovery after each attack
- Capture the first branch that changes the weapon's job
- Link the current Journal or a gameplay proof
Quick answers
How many weapons are in Sephiria?
The official Steam page confirms six distinct weapons. This guide treats their branches separately from the larger pool of run-local upgrades.
Which Sephiria weapon should a beginner choose?
Choose the branch whose basic spacing you can read: Sword & Shield is a practical first test for defensive timing, while Crossbow gives a clearer ranged-spacing test. Run each candidate three times before committing permanent progression.
Do weapon upgrades stay after a run?
Run upgrades, artifacts, and tablets are temporary. Keep a versioned note of the branch and the in-run setup so a strong showcase is not mistaken for permanent account progress.

