01

The confirmed campaign shape

The Steam store describes a journey spanning six chapters, more than sixty enemy types, and over ten unique bosses. The 1.0 launch therefore expands the route beyond early-access notes and should be treated as the baseline for new walkthrough pages.

02

Plan each chapter page

A useful chapter page should list the route goal, new enemy pressure, hazards, boss windows, recommended weapon directions, and the items worth saving. Do not invent chapter names or boss names when the current game has not been checked.

03

Use a run checklist

Before entering a new chapter, record your weapon level, the main artifact or tablet plan, healing options, and the one mechanic you are practicing. After the boss, update the page with a short verified note rather than a speculative tier list.

04

What every chapter page should answer

Start with the route goal, then list the pressure introduced by the chapter: room density, hazards, enemy behaviors, and the boss pattern that changes how you spend resources. This is more helpful than a bare chapter number.

Add a short preparation panel for weapon direction, healing margin, and the one mechanic worth practicing before entry. Keep names and thresholds linked to a current capture.

05

Walkthrough note format

Use one note per meaningful checkpoint: route choice, first elite, shop or upgrade decision, and boss preparation. A player can then stop reading after the exact problem they have solved.

When the game changes, update the affected checkpoint instead of rewriting the entire chapter page. Keep the patch or version visible at the top.

06

Push or reset: a simple rule

Push when the grid has a clear direction, your core tablet line is active, and the next boss pattern is the only unknown. A difficult run can still be a good learning run when its failure has one readable cause.

Reset when dead cells have permanently broken the grid, consumables are gone before the chapter's main test, or the route has no answer for the room type that keeps ending it. This is not wasted progress: it keeps the next attempt focused on one correction instead of six unrelated problems.

07

What to record after a clear

Write the chapter number, weapon direction, one active tablet interaction, the resource that was saved for the boss, and the cue that was hardest to read. Those five points turn a clear into an update another player can use, instead of a screenshot with no context.

If the route changed after an elite, merchant, or item choice, note the decision rather than every room. A walkthrough should explain why a path is safe or risky, not pretend that all runs offer the same map.