01

The official multiplayer promise

Steam lists online co-op for up to four players and calls out item trading and reviving fallen companions. Use that as the stable foundation for the online guide.

02

Four jobs, one route

Assign a caller for boss patterns, a player responsible for safe revives, a space-maker for crowded rooms, and a loot coordinator. Roles can rotate, but the team should know who is making the call.

03

Keep the build legible

Record each player's weapon direction and the one artifact or tablet interaction that matters most. That makes post-run learning possible instead of reducing the session to a damage screenshot.

04

Lobby-to-boss checklist

Before launching, confirm the host, difficulty, voice channel, weapon directions, and who owns the first revive. At the first safe stop, confirm whether loot is being called out or freely picked.

Before each boss, choose a regroup point and a no-greed rule: when the cue appears, everyone leaves the damage window together.

05

Make the team teach itself

After a failed run, identify the first communication breakdown, not only the last hit. A short note such as 'revive caller missing' is more actionable than 'boss too hard'.

Link this page to the solo boss and build pages so players can switch between team roles and personal practice.